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Manage Component Values

Description

Copy, paste or paste as new component the values from a component.

Reference

  • Copied – Shows if copied values exists.
  • Copy – Copy the component values.
  • Paste – Paste the component values on the current component.
  • Paste as New – Add a new component to the gameobject with the copied values.

Use

CGFEditorUtilities.ManageComponentValues<T>()