Documentation

Page contents

Updated

Generate PDF from page.

Projector Behavior

Files: CGFProjectorBehavior.cs
Path: “CGF/Systems/VisualEffects”
Asset Store

Description

Behavior that allows to the attatched gameobject manage a material with shader Projector Omni or Ortho.

Reference

  • Projection Mode – Projection mode.
    • Orthographic – Rectangular projection.
    • Omni – Spherical projection.
  • Light Type – Light Type.
    • Unlit – Without light.
    • Lit Legacy – Legacy light.
    • Lit Standard – Standard light.
  • Show Gizmos – Show gizmos.
  • Ray Length – Lenght of the direction indicator.

Use

Select a gameobject or prefab or multiple gameobjects and prefabs with a collider or multiple colliders of the same type to to change their collider properties.