Description
Manages the blur effect.
Reference

- Blur – Manages the blur effect.
- Blur Mode – Blur mode.
- Simple – Simple blur in all directions.
- Medium – Standard blur effect with a great quality, improved version of the simple blur.
- Advanced – Improved version of the medium blur with a noise effect.
- Box – Blur applied to top, down, left and right.
- Gaussian – Gaussian blurin one direction.
- Blur Destination – Specifies which texture uses the blur to blur, a render image or a grab texture.
- Texture – A regular texture that comes from OnRender() or from a Render Texture or a regular texture.
- Grab Pass – Grab texture from Grab pass, only supported on Built in render pipeline.
- Blur Level – Level of the blur effect.
- Blur Iterations – Amount of iretaions or samples to create the blur effect. More iterations implies more GPU usage but more quality.
- Blur Iterations – Ortientation or direction of the Gaussian blur effect. Only for Gaussian blur.
- Horizontal – Horizontal direction (left and right).
- Vertical – Vertical direction (top and down).
- Blur Standard Deviation – The standard deviation measures how far apart the data points in the observations are from each. Only for Gaussian blur.
- Blur Mode – Blur mode.