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Unlit Projector Behavior

Files: CGFUnlitProjectorBehavior.cs
Path: “CGF/Systems/Shaders/Unlit”
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Description

Behavior that allows to the attatched gameobject manage a material with a shader Unlit/VFX/Projector.

Reference

It has the same properties as the material.

Use

Add the CGFUnlitProjectorBehavior to the gameobject with Projector component configure their settings.