
Files: CGFUnlitProjectorBehavior.cs
Path: “CGF/Systems/Shaders/Unlit”
Asset Store
Description
Behavior that allows to the attatched gameobject manage a material with a shader Unlit/VFX/Projector.
Reference

It has the same properties as the material.
Use
Add the CGFUnlitProjectorBehavior to the gameobject with Projector component configure their settings.