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Localization Manager Editor Tool

Files: CGFLocalizationManagerEditorTool.cs

Path: "CGF/Editor/Tools"

Menu: "CGF/Content /Localization Manager"

Description

Tool that allows creating the parameters of the Scriptable Object Custom Editor Window.

Reference

  • Create Source – Create the first localization source with an initial language so keys can be added.
  • Source – Localization source whose languages, categories and keys are displayed in the editor.
  • Source name – Name used to identify this independent collection of localized languages and keys.
  • Source name – Create or select a localization source before assigning its name.
  • Add – Create a new localization source with one initial language.
  • Remove – Remove the selected localization source. Its asset is deleted when the changes are saved.
  • Export – Write the selected localization source and its current language entries to an external file.
  • Import – Load localization entries from an external file into the selected source, updating matching keys and adding new ones.
  • Clone – Create an independent copy of the selected source, including its languages, keys and localized values.
  • Apply – Save pending sources, languages and localized values to the CGF Localization asset.
  • Clear All – Remove every language except the source's default and reference languages.
  • Language name – Name used to identify the selected language in this localization source.
  • Language name – Select a language before changing its name.
  • Language name – Add a language before assigning its name.
  • Clear All – No languages are available to remove.
  • Language name – Select a localization source before adding and naming languages.
  • Clear All – Remove every category except the default category of the selected source.
  • Keys – Filter keys by whether the selected language has a completed localized value. Show keys from one category, or All to include every category. Show keys that store one localization value type, or All to include every type.
  • Filter By name – Show only localization keys whose name contains this text.
  • Add – Create the first localization key in every language of the selected source.
  • Reset Filters – Clear the status, category, type and name filters so every key is shown.
  • Clear All – Remove every localization key and its values from all languages in the selected source.
  • Empty All – Keep every key but reset its localized value in all languages.
  • Remove – Remove the selected keys and their values from every language in this source.
  • Add – Create a new key with the same identifier and default category in every language of this source.

Use

Open the tool from CGF/Content /Localization Manager in the Unity editor.
Use the controls listed in Reference to configure the window workflow.