Files: ProjectorOmniLitLegacy.shader
Path: "CGF/Shaders/Lit/VFX"
Shader menu: "CG Framework/Lit/VFX/Projector Omni Lit Legacy"
Description
Unity shader CG Framework/Lit/VFX/Projector Omni Lit Legacy.
Reference

- Projector Omni – Projector omni functionalities. See Common Features / Projector Omni.
- Backface Culling – Backface Culling.
- Camera Distance Fading – Camera Distance Fading properties. See Common Features / Camera Distance Fading.
- Specular – Specular light (Blinn-Phong).
- Specular – Specular light (Blinn-Phong).
- Specular Map (RGB) – Specular texture.
- Specular Color (RGB) – Color of the specular light.
- Specular Level – Level of the specular light.
- Shininess Level – Level of blur for the highlight and the reflection.
- Reflection – Reflection properties. See Common Features / Reflection.
- Fresnel – Fresnel effect. See Common Features / Fresnel.
- Normal – Normal properties. See Common Features / Normal.
- Ambient Occlusion – Ambient Occlusion properties. See Common Features / Ambient Occlusion.
- Emission – Manages emission settings. See Common Features / Emission.
- UV Scroll – UV Scroll properties. See Common Features / UV Scroll.
- LOD Fade Mode – LOD Fade Mode properties. See Common Features / LOD Fade Mode.
- Stencil Options – Stencil Options properties. See Common Features / Stencil Options.
- Stencil Comparison Function – Stencil Comparison Function.
- Blend Type – Blend Type.
- Src Blend Factor – Src Blend Factor.
- Dst Blend Factor – Dst Blend Factor.
- Blend Operation – Blend Operation.
Use
Assign the shader from CG Framework/Lit/VFX/Projector Omni Lit Legacy to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.