Files: CGFLocalizationSourceScriptable.cs
Path: "CGF/Systems/Localization"
Description
ScriptableObject that stores localization Source data.
Reference

- Default Category – Text used to identify or display default category.
- Default Language – Text used to identify or display default language.
- ID – Text value used for ID.
- Language List – List of languages.
- ID – ID used to distinguish between languages.
- Items List – Item that contains the language.
- Audio Value – AudioClip reference assigned through the inspector.
- Category – Text used to identify or display category.
- Category Index – Assigned category index.
- Font Value – Localized font asset used for the selected language.
- Game Object Value – GameObject reference assigned through the inspector.
- ID – Text value used for ID.
- Key – Text used to identify or display key.
- Key Icon – Controls whether the key is complete.
- Localization Type – Internal value used to configure localization Type.
- Text – Pending documentation.
- Font – Pending documentation.
- Texture – Pending documentation.
- Audio Clip – Pending documentation.
- Game Object – Pending documentation.
- Sprite – Pending documentation.
- Material – Pending documentation.
- Mesh – Pending documentation.
- Video Clip – Pending documentation.
- Scriptable Object – Pending documentation.
- Material Value – Material reference assigned through the inspector.
- Mesh Value – Localized mesh asset used for the selected language.
- Scriptable Object Data – Inspector setting used by this component to configure scriptable object data.
- Sprite Value – Sprite reference assigned through the inspector.
- Text Value – Localized text displayed for the selected language.
- Texture Value – Texture reference assigned through the inspector.
- Video Value – Localized video clip used for the selected language.
- Language Name – Text used to identify or display language name.
- Reference Language – Text used to identify or display reference language.
- Source Name – Default source name.
Use
Create or assign the ScriptableObject asset in the system that consumes this shared configuration.
Configure the asset fields listed in Reference before using it at runtime.