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Glow

Files: Glow.shader

Path: "CGF/Shaders/Unlit/VFX"

Shader menu: "CG Framework/Unlit/VFX/Glow"

Description

Unity shader CG Framework/Unlit/VFX/Glow.

Reference

  • Texture (RGBA) – Main texture.
  • Color (RGBA) – Main color.
  • Opacity Map (R) – Opacity mask map.
  • Noise Map (R) – Noise opacity mask map.
  • UV Scroll – Manages UV scrolling settings. See Common Features / UV Scroll.
  • Flip UV Horizontal – Description.
  • Flip UV Vertical – Description.
  • Scroll By Textel – Description.
  • Edge – Edge opacity effect.
  • Inner Color (RGBA) – Edge innercolor.
  • Edge Bias – Edge bias factor.
  • Edge Scale – Edge scale factor.
  • Edge Power – Edge power factor.
  • Camera Fading – Opacity by camera distance and direction.
  • Camera Fading Near Point – Start point of the fading. Offset to position camera.
  • Camera Fading Far Point – End point of the fading.
  • Camera Direction Fading – Opacity by camera direction.
  • Opacity Clip – If enabled clips the mesh with less opacity than the opacity clip threshold.
  • Opacity Clip Threshold – Opacity clip threshold.
  • Soft Particles – Fade out particles when they get close to the surface of objects.
  • Fade Distance – Fade length.
  • Fade Falloff – Fallof value.
  • Cull – Cull.

Use

Assign the shader from CG Framework/Unlit/VFX/Glow to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.