Files: Sprite.shader
Path: "CGF/Shaders/Lit"
Shader menu: "CG Framework/Lit/Sprite"
Description
Unity shader CG Framework/Lit/Sprite.
Reference

- Diffuse Map (RGBA) – Main texture.
- Pixel Snap – Pixel snapping.
- Color (RGBA) – Main color.
- Use Alpha Clip – Enables Alpha Clip.
- Alpha Cutoff – Alpha Cutoff value.
- Specular – Specular light (Blinn-Phong).
- Specular – Specular light (Blinn-Phong).
- Specular Map (RGB) – Specular texture.
- Specular Color (RGB) – Color of the specular light.
- Specular Level – Level of the specular light.
- Shininess Level – Level of blur for the highlight, reflection and fresnel.
- Emission – Manages emission settings. See Common Features / Emission.
- Flip UV Horizontal – Flip UV Horizontal.
- Flip UV Vertical – Flip UV Vertical.
- Normal – Manages normal map settings. See Common Features / Normal.
- Color Mask – Color Mask.
- Color Mask Map (RGB) – Color Mask Map (RGB).
- Color Mask Color R (RGB) – Color Mask Color R (RGB).
- Color Mask Color G (RGB) – Color Mask Color G (RGB).
- Color Mask Color B (RGB) – Color Mask Color B (RGB).
- Color Mask Level – Color Mask Level.
Use
Assign the shader from CG Framework/Lit/Sprite to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.