Files: CGFUserManualImageCapturerTool.cs
Path: "CGF/Editor/Tools"
Menu: "CGF/Documentation/User Manual Image Capturer"
Description
Prepares temporary assets and prefabs for manual Inspector screenshots.
Reference
- Stop Batch – Stop the current sequence after the capture already in progress finishes.
- Generate All Items – Delete and recreate every temporary component, ScriptableObject and material used for manual screenshots.
- Generate Missing Items – Create only the temporary capture objects that are currently missing or invalid.
- Capture Information
- Components
- Items
- Filter By Name – Show only capture items whose displayed name contains this text.
- Select All – Enable every discovered component and material inspector for the next manual-image capture.
- Clear – Clear the current capture-item selection.
- Capture Area
- Auto Expand – Expand collapsible Inspector sections before capturing so their controls are visible.
- Capture Visible Inspector – Save one image containing the currently visible portion of the selected Inspector.
- Capture Separated – Capture the selected Inspector as multiple viewport-sized images from top to bottom.
- Capture All Inspector – Capture the selected Inspector's complete scrollable content as one full-height image.
Use
Open the tool from CGF/Documentation/User Manual Image Capturer in the Unity editor.
Use the controls listed in Reference to configure the window workflow.