Files: CGFRuntimeDebuggerCornerTriggerBehavior.cs
Path: "CGF/Systems/RuntimeDebugger/Scripts/Utilities"
Description
Behavior that provides the associated GameObject with a text input field for debugging purposes.
Reference

- Header Panel – Stores the header panel GameObject that becomes active on triple-click.
Use
Add this component to the GameObject that should own the behavior.
Configure the inspector fields listed in Reference and assign the required scene or asset references before entering Play Mode.