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Animation Hierarchy Editor Tool

Files: CGFAnimationHierarchyEditorTool.cs

Path: "CGF/Editor/Tools"

Menu: "CGF/Animation/Animation Hierarchy Editor"

Description

Tool that allows change the path of hierarchy from a animation from an animation clip.

Reference

  • Selected Animator – Animator component on the selected GameObject whose animation bindings are displayed below.
  • Bulk Replace Mode – Choose whether the bulk replacement matches hierarchy path text or the path of a GameObject.
    • Path – Available option.
    • GameObject – Available option.
  • Selected Animator Controller – Animator Controller assigned to the selected Animator. Its animation clips are available for exploration below.
  • Path – Hierarchy path text to find in the displayed animation bindings.
  • GameObject – GameObject whose hierarchy path should be replaced in matching animation bindings.
  • Selected Animation Clip – Choose one animation clip to inspect, or All Clips to inspect every clip in the selected controller. Select a GameObject with an Animator and an Animator Controller to list its animation clips.
  • Replacement – Hierarchy path text that replaces every match when Replace is pressed. GameObject whose hierarchy path replaces the matched path when Replace is pressed.
  • Replace – Prepare path changes for every displayed binding that matches the configured path or GameObject.
  • Apply All – Write every pending hierarchy-path change to the selected animation clips.
  • Revert All – Restore every changed binding to its path from before the last apply operation.
  • Apply – Write this hierarchy-path change to its animation clip.
  • Revert – Restore this binding to its path from before the last apply operation.

Use

Open the tool from CGF/Animation/Animation Hierarchy Editor in the Unity editor.
Use the controls listed in Reference to configure the window workflow.