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Primitive Gengon Behavior

Files: CGFPrimitiveGengonBehavior.cs

Path: "CGF/Systems/ObjectMesh/Primitives"

Description

Behavior that allows the associated gameobject to creating primitive 3D gengon meshes.

Reference

  • Generate Caps – Determines whether to generate caps for the gengon.
  • Generate Normals – Determines whether normals should be generated for shading.
  • Generate UVs – Determines whether UV coordinates should be generated for texturing.
  • Height – height of the gengon.
  • Invert – Specifies whether to invert the mesh orientation.
  • Radius – radius of the gengon's base.
  • Sides – Number of sides used to approximate the gengon shape.

Use

Add this component to the GameObject that should own the behavior.
Configure the inspector fields listed in Reference and assign the required scene or asset references before entering Play Mode.