Files: SDFMobile.shader
Path: "CGF/Shaders/TextMeshPro"
Shader menu: "CG Framework/Text Mesh Pro/SDF Mobile"
Description
Unity shader CG Framework/Text Mesh Pro/SDF Mobile.
Reference

- Face Texture – Face Texture.
- UV Rotation Center – UV Rotation Center.
- UV Rotation Amount – UV Rotation Amount.
- Face Color – Face Color.
- Face Dilate – Face Dilate.
- Outline Color – Outline Color.
- Outline Type – Outline Type.
- Outline Thickness – Outline Thickness.
- Outline Softness – Outline Softness.
- Border Color – Border Color.
- Border OffsetX – Border OffsetX.
- Border OffsetY – Border OffsetY.
- Border Dilate – Border Dilate.
- Border Softness – Border Softness.
- Weight Normal – Weight Normal.
- Weight Bold – Weight Bold.
- Flags – Flags.
- Scale RatioA – Scale RatioA.
- Scale RatioB – Scale RatioB.
- Scale RatioC – Scale RatioC.
- Font Atlas – Font Atlas.
- Texture Width – Texture Width.
- Texture Height – Texture Height.
- Gradient Scale – Gradient Scale.
- Scale X – Scale X.
- Scale Y – Scale Y.
- Perspective Correction – Perspective Correction.
- Sharpness – Sharpness.
- Vertex OffsetX – Vertex OffsetX.
- Vertex OffsetY – Vertex OffsetY.
- Clip Rect – Clip Rect.
- Mask SoftnessX – Mask SoftnessX.
- Mask SoftnessY – Mask SoftnessY.
- Stencil Comparison – Stencil Comparison.
- Stencil ID – Stencil ID.
- Stencil Operation – Stencil Operation.
- Stencil Write Mask – Stencil Write Mask.
- Stencil Read Mask – Stencil Read Mask.
- Cull Mode – Cull Mode.
- Color Mask – Color Mask.
Use
Assign the shader from CG Framework/Text Mesh Pro/SDF Mobile to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.