Files: Retro3DEffects.shader
Path: "CGF/Shaders/ImageEffect"
Shader menu: "CG Framework/Image Effect/Retro 3D Effects"
Description
Unity shader CG Framework/Image Effect/Retro 3D Effects.
Reference

- Screen – Screen.
- Downsampling Resolution – Downsampling Resolution.
- Downsampling Resolution – Downsampling Resolution.
- Downsampling ModeType – Relative to a multiplier or absolute to a fixed resolution.
- Relative – Selects the Relative option.
- Absolute – Selects the Absolute option.
- Downsampling Level – Level of the downsampling effect.
- Custom Downsampling – Fixed resolution of the effect.
- Image Processing – Image processing.
- Image Processing – Image processing.
- Contrast Level – Contrast level of the screen that emphasizes the red channel.
- Fade To Black – Fade the screen to black.
- Fade To White – Fade the screen to white.
- Dithering – Dithering.
- Dithering – Dithering.
- Dither Pattern (RGBA) – Texture of the dither pattern.
- Dither Threshold – Luminance initial value of the dither effect.
- Dither Level – Level of the dithering effect.
- Color Depth – Color Depth.
- Color Depth – Color Depth.
- Color Bit Depth – Sets the bits for each color channel.
- Effect Mask (RGBA) – Color of the efect mask.
- Effect Level – Level of effect in relation the source color.
- Fit Mask To Screen – If enabled, fits the mask texture to screen size.
- UV Scroll – Manages UV scrolling settings. See Common Features / UV Scroll.
- Flip UV Horizontal – Flip UV Horizontal.
- Flip UV Vertical – Flip UV Vertical.
- Scroll By Texel – Scroll By Texel.
Use
Assign the shader from CG Framework/Image Effect/Retro 3D Effects to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.