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Retro 3D Effects

Files: Retro3DEffects.shader

Path: "CGF/Shaders/ImageEffect"

Shader menu: "CG Framework/Image Effect/Retro 3D Effects"

Description

Unity shader CG Framework/Image Effect/Retro 3D Effects.

Reference

  • Screen – Screen.
  • Downsampling Resolution – Downsampling Resolution.
    • Downsampling Resolution – Downsampling Resolution.
    • Downsampling ModeType – Relative to a multiplier or absolute to a fixed resolution.
      • Relative – Selects the Relative option.
      • Absolute – Selects the Absolute option.
    • Downsampling Level – Level of the downsampling effect.
    • Custom Downsampling – Fixed resolution of the effect.
  • Image Processing – Image processing.
    • Image Processing – Image processing.
    • Contrast Level – Contrast level of the screen that emphasizes the red channel.
    • Fade To Black – Fade the screen to black.
    • Fade To White – Fade the screen to white.
  • Dithering – Dithering.
    • Dithering – Dithering.
    • Dither Pattern (RGBA) – Texture of the dither pattern.
    • Dither Threshold – Luminance initial value of the dither effect.
    • Dither Level – Level of the dithering effect.
  • Color Depth – Color Depth.
    • Color Depth – Color Depth.
    • Color Bit Depth – Sets the bits for each color channel.
    • Effect Mask (RGBA) – Color of the efect mask.
    • Effect Level – Level of effect in relation the source color.
    • Fit Mask To Screen – If enabled, fits the mask texture to screen size.
  • UV Scroll – Manages UV scrolling settings. See Common Features / UV Scroll.
  • Flip UV Horizontal – Flip UV Horizontal.
  • Flip UV Vertical – Flip UV Vertical.
  • Scroll By Texel – Scroll By Texel.

Use

Assign the shader from CG Framework/Image Effect/Retro 3D Effects to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.