Files: ShadowReceiver.shader
Path: "CGF/Shaders/Lit"
Shader menu: "CG Framework/Lit/Shadow Receiver"
Description
Unity shader CG Framework/Lit/Shadow Receiver.
Reference

- Shadow Color (RGB) – Color of the shadow.
- Shadow Level – Level of the intensity of the shadow.
- Shadow Mask Map (R) – Texture to mask the shadow.
- Use Ambient Light – If enabled, the ambient light affect the shadow.
- Only Directional Light – If enabled, only use the main directional light to project the shadow.
- Reflection – Manages reflection settings. See Common Features / Reflection.
- Cubemap Rotation X – Custom cubemap X rotation.
- Cubemap Rotation Y – Custom cubemap Y rotation.
- Normal – Manages normal map settings. See Common Features / Normal.
- LOD Fade Mode – LOD fade mode. See Common Features / LOD Fade Mode.
- LOD Dither Type – LOD dither type.
- Unity – Selects the Unity option.
- Blue Noise – Selects the Blue Noise option.
- Floyd Steinberg – Selects the Floyd Steinberg option.
Use
Assign the shader from CG Framework/Lit/Shadow Receiver to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.