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New Behaviour Script 1

Files: NewBehaviourScript1.cs

Path: "CGF/Systems/Shaders/Unlit"

Description

Behavior that allows the associated GameObject to use the unlit sample script.

Reference

No public or serialized members detected.

Use

Add this component to the GameObject that should own the behavior.
Configure the inspector fields listed in Reference and assign the required scene or asset references before entering Play Mode.