Files: CGFAudioPlayerScriptable.cs
Path: "CGF/Systems/Audio"
Description
Scriptable object template that stores to define and manage audio playback.
Reference

- Audio Effects – List of audio effects stored in this scriptable object. See Common Features / Audio Effects.
- Instantiate Type – Defines the instantiation type (e.g., Sequential, RandomOne). See Common Features / Instantiate Type.
Use
Create or assign the ScriptableObject asset in the system that consumes this shared configuration.
Configure the asset fields listed in Reference before using it at runtime.