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Tween Animation Hierarchy Editor Tool

Files: CGFTweenAnimationHierarchyEditorTool.cs

Path: "CGF/Editor/Tools/TweenAnimation"

Menu: "CGF/Animation/Tween Animation Hierarchy Editor"

Description

Tool that remaps hierarchy paths stored by CGF tween animation property tracks.

Reference

  • Source – A CGFTweenAnimatorBehavior, controller or tween animation clip.
  • Controller – Tween Animator Controller assigned to the selected Tween Animator and explored by this hierarchy view.
  • Hierarchy Root – Root transform used to resolve animation binding paths.
  • Bulk Replace
    • Find – Exact hierarchy path currently stored by the animation bindings to change.
    • Replace – New hierarchy path written to every animation binding that matches the Find path.
    • Replace – GameObject that replaces the matching binding target.
    • Replace – Prepare path changes for every displayed binding that targets the selected path or GameObject.
  • Apply All – Write every pending hierarchy-path change to the current Tween Animation Clip.
  • Revert All – Discard every pending hierarchy-path edit and restore the paths stored in the current clip.
  • Apply – Save this edited hierarchy path to the track's animation binding.
  • Revert – Discard this unsaved path edit and restore the binding's stored hierarchy path.
  • Animator – Scene Tween Animator whose hierarchy is used to resolve the displayed animation bindings.
  • Find – GameObject currently referenced by matching animation bindings.

Use

Open the tool from CGF/Animation/Tween Animation Hierarchy Editor in the Unity editor.
Use the controls listed in Reference to configure the window workflow.