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Diffuse

Description

Color surface.

Reference

  • Diffuse – Color surface.
    • Diffuse Map – Main texture. Use the RGB or RGBA channels according to the selected rendering mode.
    • Use Semitransparent Shadows – Enable the semitransparent shadows, apply a dithering to the sahdows based on the opacity of the mesh, only works with transparent render mode.
    • Alpha cutoff – Alpha Cutoff value. Enabled if the selected rendering mode is Cutout.
    • Color – Main color. Use the RGB or RGBA channels according to the selected rendering mode.