Description
Color surface.
Reference

- Diffuse – Color surface.
- Diffuse Map – Main texture. Use the RGB or RGBA channels according to the selected rendering mode.
- Use Semitransparent Shadows – Enable the semitransparent shadows, apply a dithering to the sahdows based on the opacity of the mesh, only works with transparent render mode.
- Alpha cutoff – Alpha Cutoff value. Enabled if the selected rendering mode is Cutout.
- Color – Main color. Use the RGB or RGBA channels according to the selected rendering mode.