Files: CGFShaderManagerTool.cs
Path: "CGF/Editor/Tools/ShaderManager"
Menu: "CGF/Optimization and Analysis/Shaders Manager"
Description
Shader Manager tool to configure which shaders are in project and discard shaders and keywords from build.
Reference

- Visual Tree Asset – Root visual tree for the uxml layout.
Use
Open the tool from CGF/Optimization and Analysis/Shaders Manager in the Unity editor.
Use the controls listed in Reference to configure the window workflow.