Files: LitLegacyBlend.shader
Path: "CGF/Shaders/Lit"
Shader menu: "CG Framework/Lit/Lit Legacy Blend"
Description
Unity shader CG Framework/Lit/Lit Legacy Blend.
Reference

- Diffuse Map – Main texture.
- Use Semitransparent Shadows – Enable the semitransparent shadows, apply a dithering to the sahdows based on the opacity of the mesh, only works with transparent render mode.
- Alpha Cutoff – Alpha Cutoff value.
- Color – Main color.
- Specular – Specular light (Blinn-Phong).
- Specular – Specular light (Blinn-Phong).
- Specular Map (RGB) – Specular texture.
- Specular Color (RGB) – Color of the specular light.
- Specular Level – Level of the specular light.
- Shininess Level – Level of blur for the highlight and the reflection.
- Reflection – Manages reflection settings. See Common Features / Reflection.
- Cubemap Rotation X – Custom cubemap X rotation.
- Cubemap Rotation Y – Custom cubemap Y rotation.
- Fresnel – Fresnel effect. See Common Features / Fresnel.
- SSS Multiplier – SSS Multiplier.
- Emission – Emission Map (RGB) See Common Features / Emission.
- Emission – Emission Color (RGB) See Common Features / Emission.
- UV Scroll – UV Scroll See Common Features / UV Scroll.
- Detail Normal Fit To Screen – Detail Normal Fit To Screen.
- Render Mode – Render Mode.
- SrcBlend – SrcBlend.
- DstBlend – DstBlend.
- ZWrite – ZWrite.
- Render Face – Determine which sides of mesh to render.
- Booth – Selects the Booth option.
- Back – Selects the Back option.
- Front – Selects the Front option.
- Blend Mode – Blend Mode.
Use
Assign the shader from CG Framework/Lit/Lit Legacy Blend to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.