Files: ParticleLitLegacy.shader
Path: "CGF/Shaders/Lit/VFX"
Shader menu: "CG Framework/Lit/VFX/Particle Lit Legacy"
Description
Unity shader CG Framework/Lit/VFX/Particle Lit Legacy.
Reference

- Particle Texture – Main texture.
- Use Semitransparent Shadows – Enable the semitransparent shadows, apply a dithering to the sahdows based on the opacity of the mesh, only works with transparent render ModeType.
- Alpha Cutoff – Alpha Cutoff value.
- Opacity – Opacity value.
- Camera Fading – Opacity by camera distance and direction.
- Camera Fading Near Point – Start point of the fading. Offset to position camera.
- Camera Fading Far Point – End point of the fading.
- Camera Direction Fading – Opacity by camera direction.
- Soft Particles – Fade out particles when they get close to the surface of objects.
- Fade Distance – Fade length.
- Fade Falloff – Fallof value.
- Specular – Specular light (Blinn-Phong).
- Specular – Specular light (Blinn-Phong).
- Specular Map (RGB) – Specular texture.
- Specular Color (RGB) – Color of the specular light.
- Specular Level – Level of the specular light.
- Shininess Level – Level of blur for the highlight and the reflection.
- Reflection – Manages reflection settings. See Common Features / Reflection.
- Cubemap Rotation X – Custom cubemap X rotation.
- Cubemap Rotation Y – Custom cubemap Y rotation.
- Fresnel – Fresnel effect. See Common Features / Fresnel.
- SSS Multiplier – SSS Multiplier.
- Emission – Emission Map (RGB) See Common Features / Emission.
- Emission – Emission Color (RGB) See Common Features / Emission.
- Render Mode – Render Mode.
- SrcBlend – SrcBlend.
- DstBlend – DstBlend.
- ZWrite – ZWrite.
- Render Face – Determine which sides of mesh to render.
- Booth – Selects the Booth option.
- Back – Selects the Back option.
- Front – Selects the Front option.
- Blend Mode – Blend Mode.
- Blend Type – Blend Type.
- Src Blend Factor – Src Blend Factor.
- Dst Blend Factor – Dst Blend Factor.
- Blend Operation – Blend Operation.
Use
Assign the shader from CG Framework/Lit/VFX/Particle Lit Legacy to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.