Files: SpriteDiffuseBlend.shader
Path: "CGF/Shaders/Lit"
Shader menu: "CG Framework/Lit/Sprite Diffuse Blend"
Description
Unity shader CG Framework/Lit/Sprite Diffuse Blend.
Reference

- Texture (RGBA) – Main texture.
- Pixel Snap – Pixel snapping.
- Use Alpha Clip – Enables Alpha Clip.
- Alpha cutoff – Alpha Cutoff value.
- Color (RGBA) – Main color.
- Gradient Top Color – Color of the top part of the gradient.
- Gradient Center – Gradient center.
- Gradient Width – Gradient width.
- Gradient Revert – Revert the orientation of the gradient.
- Gradient Change Direction – Change direction of the gradient.
- Gradient Rotation – Gradient rotation.
- Gradient Steps – Gradient steps.
- Emission – Manages emission settings. See Common Features / Emission.
- Flip UV Horizontal – Flip UV Horizontal.
- Flip UV Vertical – Flip UV Vertical.
Use
Assign the shader from CG Framework/Lit/Sprite Diffuse Blend to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.