Files: LitStandard3DText.shader
Path: "CGF/Shaders/Lit"
Shader menu: "CG Framework/Lit/Lit Standard 3D Text"
Description
Unity shader CG Framework/Lit/Lit Standard 3D Text.
Reference

- Albedo Map – Main texture.
- Use Semitransparent Shadows – Enable the semitransparent shadows, apply a dithering to the sahdows based on the opacity of the mesh, only works with transparent render mode.
- Alpha Cutoff – Alpha Cutoff value.
- Opacity – Opacity value.
- Always Visible – Reverse the opacity of the main texture.
- ZTest – ZTest.
- Metallic – Metallic See Common Features / Metallic.
- Metallic – Texture that determines the metallic look of the surface. See Common Features / Metallic.
- Metalness – Level of metallic look of the surface.
- Gloss Mode – Use smoothnes or roughnes to determine the glossines of the surface.
- Smoothnes – Selects the Smoothnes option.
- Roughness – Selects the Roughness option.
- Smoothnes or Roughness Map (RGB) – Texture that determines the smoothnes or roughness of the surface.
- Glossiness – Level of smoothnes or roughness of the surface.
- Reflection – Manages reflection settings. See Common Features / Reflection.
- Cubemap Rotation X – Custom cubemap X rotation.
- Cubemap Rotation Y – Custom cubemap Y rotation.
- Normal – Manages normal map settings. See Common Features / Normal.
- Ambient Occlusion – Manages ambient occlusion settings. See Common Features / Ambient Occlusion.
- Emission – Manages emission settings. See Common Features / Emission.
- Render Mode – Render Mode.
- SrcBlend – SrcBlend.
- DstBlend – DstBlend.
- ZWrite – ZWrite.
- Render Face – Determine which sides of mesh to render.
- Booth – Selects the Booth option.
- Back – Selects the Back option.
- Front – Selects the Front option.
- Blend Mode – Blend Mode.
Use
Assign the shader from CG Framework/Lit/Lit Standard 3D Text to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.