Files: MatCapBlend.shader
Path: "CGF/Shaders/Unlit"
Shader menu: "CG Framework/Unlit/MatCap Blend"
Description
Unity shader CG Framework/Unlit/MatCap Blend.
Reference

- Main – Main features.
- Diffuse Map – Main texture.
- Use Semitransparent Shadows – Enable the semitransparent shadows, apply a dithering to the sahdows based on the opacity of the mesh, only works with transparent render ModeType.
- Alpha Cutoff – Alpha Cutoff value.
- Color – Main color.
- Matcap – Matcap properties.
- MatCap (RGB) – MatCap texture.
- Desaturate MatCap – Desaturate the MatCap texture.
- Ambient Occlusion – Ambient Occlusion properties. See Common Features / Ambient Occlusion.
- Normal – Normal properties. See Common Features / Normal.
- Emission – Manages emission settings. See Common Features / Emission.
- LOD Fade Mode – LOD Fade Mode properties. See Common Features / LOD Fade Mode.
- Stencil Options – Stencil Options properties. See Common Features / Stencil Options.
- Stencil Comparison Function – Stencil Comparison Function.
- Stencil Pass Operation – Stencil Pass Operation.
- Stencil Fail Operation – Stencil Fail Operation.
- Stencil ZFail Operation – Stencil ZFail Operation.
- Render Mode – Render Mode.
- SrcBlend – SrcBlend.
- DstBlend – DstBlend.
- ZWrite – ZWrite.
- Render ModeType – Rendering ModeType.
- Render Face – Determine which sides of mesh to render.
- Booth – Selects the Booth option.
- Back – Selects the Back option.
- Front – Selects the Front option.
- Render Face – Determine which sides of mesh to render.
- Blend Mode – Blend Mode.
Use
Assign the shader from CG Framework/Unlit/MatCap Blend to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.