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Prefab Manager Tool

Files: CGFPrefabManagerTool.cs

Path: "CGF/Editor/Tools"

Menu: "CGF/Objects/Prefab Manager"

Description

Tool that allows to regenerating and replacing GUIDs for assets in a Unity project.

Reference

  • Prefabs
    • Select – Select the highlighted prefab instance in the Hierarchy or Project window.
    • Open – Open the highlighted prefab asset in Prefab Mode.
    • Toggle Fold
    • All – Toggle the expanded state of every prefab entry in the tree.
    • Root – Toggle only the root prefab entries in the tree.
    • Show Children items – Include nested child objects when previewing the overrides of the selected prefab instance.
  • Preview
    • Overrides
  • Revert – Remove this instance-only component and restore the source prefab structure.
  • Apply – Add this instance-only component to the source prefab asset and keep it on the instance.
  • Revert – Restore this removed component on the prefab instance without changing the source prefab asset.
  • Apply – Remove this component from the source prefab asset so the removal becomes the prefab default.
  • Revert – Discard this component's instance overrides and restore the values from the source prefab.
  • Apply – Copy this component's overridden values to the source prefab asset, then clear the instance override.

Use

Open the tool from CGF/Objects/Prefab Manager in the Unity editor.
Use the controls listed in Reference to configure the window workflow.