Files: Default.shader
Path: "CGF/Shaders/UI/A adaptar"
Shader menu: "CG Framework/UI/Default"
Description
Unity shader CG Framework/UI/Default.
Reference

- Texture (RGBA) – Texture (RGBA).
- Color (RGBA) – Main color.
- Stencil Comparison – Stencil Comparison.
- Stencil ID – Stencil ID.
- Stencil Operation – Stencil Operation.
- Stencil Write Mask – Stencil Write Mask.
- Stencil Read Mask – Stencil Read Mask.
- Color Mask – Color Mask.
- Use Alpha Clip – Enables Alpha Clip.
- Alpha Cutoff – Alpha Cutoff value.
- Point Filter – Simulate point filter ModeType of a texture.
- Point Filter – Simulate point filter ModeType of a texture.
- size Offset – Offset of the width and height of the texture.
- Custom size – If disabled, gets texture size automatically.
- Texture size – width and height of the texture.
Use
Assign the shader from CG Framework/UI/Default to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.