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Sprite Atlas Manager Scriptable

Files: CGFSpriteAtlasManagerScriptable.cs

Path: "CGF/Systems/Sprites"

Description

Scriptable used to save the configuration of the sprite atlas and it's variants.

Reference

  • Masters List – Internal value containing the masters entries used by this component.
    • Sprite Atlas – Pending documentation.
    • Variants List – Pending documentation.
      • Max Target Height – Pending documentation.
      • Max Target Width – Pending documentation.
      • Name – Pending documentation.
      • Platform – Pending documentation.
        • Any – Selects the any option.
        • Windows – Selects the windows option.
        • Mac – Selects the mac option.
        • Iphone – Selects the iphone option.
        • Android – Selects the android option.
        • Linux – Selects the linux option.
        • WebGL – Selects the WebGL option.
        • PS 4 – Selects the ps4 option.
        • PS 5 – Selects the ps5 option.
        • Xbox One – Selects the xbox one option.
        • Switch – Selects the switch option.
      • Scale – Pending documentation.
      • Sprite Atlas – Pending documentation.

Use

Create or assign the ScriptableObject asset in the system that consumes this shared configuration.
Configure the asset fields listed in Reference before using it at runtime.