Description
Reflective surface.
Reference

- Reflection – Reflective surface.
- Reflection Color – Color of the reflective surface. Only uses the RGB channels.
- Reflection Custom – If enabled the shader uses a custom reflections source.
- Reflection Texture – Custom texture for the reflective surface.
- Reflection Cubemap – Custom cubemap for the reflective surface.
- Reflection Camera Fading – Reflection level by camera distance.Normal – Normal mapping.
- Normal Map – Normal map. Only uses the RGB channels.
- Normal Level – Scale of the normal map.