Files: ProjectorOrthoLitStandard.shader
Path: "CGF/Shaders/Lit/VFX"
Shader menu: "CG Framework/Lit/VFX/Projector Ortho Lit Standard"
Description
Unity shader CG Framework/Lit/VFX/Projector Ortho Lit Standard.
Reference

- Projector Ortho – Projector ortho functionalities. See Common Features / Projector Ortho.
- Backface Culling – Backface Culling.
- Camera Distance Fading – Camera Distance Fading properties. See Common Features / Camera Distance Fading.
- Metallic – Metallic properties. See Common Features / Metallic.
- Reflection – Reflection properties. See Common Features / Reflection.
- Normal – Normal properties. See Common Features / Normal.
- Ambient Occlusion – Ambient Occlusion properties. See Common Features / Ambient Occlusion.
- Emission – Manages emission settings. See Common Features / Emission.
- UV Scroll – UV Scroll properties. See Common Features / UV Scroll.
- LOD Fade Mode – LOD Fade Mode properties. See Common Features / LOD Fade Mode.
- Stencil Options – Stencil Options properties. See Common Features / Stencil Options.
- Stencil Comparison Function – Stencil Comparison Function.
- Blend Type – Blend Type.
- Src Blend Factor – Src Blend Factor.
- Dst Blend Factor – Dst Blend Factor.
- Blend Operation – Blend Operation.
Use
Assign the shader from CG Framework/Lit/VFX/Projector Ortho Lit Standard to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.