Files: SDF.shader
Path: "CGF/Shaders/TextMeshPro"
Shader menu: "CG Framework/Text Mesh Pro/SDF"
Description
Unity shader CG Framework/Text Mesh Pro/SDF.
Reference

- Face Texture – Face Texture.
- Face UV Speed X – Face UV Speed X.
- Face UV Speed Y – Face UV Speed Y.
- UV Rotation Center – UV Rotation Center.
- UV Rotation Amount – UV Rotation Amount.
- Face Color – Face Color.
- Face Dilate – Face Dilate.
- Outline Color – Outline Color.
- Outline Texture – Outline Texture.
- Outline UV Speed X – Outline UV Speed X.
- Outline UV Speed Y – Outline UV Speed Y.
- Outline Type – Outline Type.
- Outline Thickness – Outline Thickness.
- Outline Softness – Outline Softness.
- Bevel – Bevel.
- Bevel Offset – Bevel Offset.
- Bevel Width – Bevel Width.
- Bevel Clamp – Bevel Clamp.
- Bevel Roundness – Bevel Roundness.
- Light Angle – Light Angle.
- Specular – Specular.
- Specular – Specular.
- Reflectivity – Reflectivity.
- Diffuse – Diffuse.
- Ambient – Ambient.
- Normal – Normal map See Common Features / Normal.
- Bump Outline – Bump Outline.
- Bump Face – Bump Face.
- Reflection – Manages reflection settings. See Common Features / Reflection.
- Texture Rotation – Texture Rotation.
- Border Color – Border Color.
- Border OffsetX – Border OffsetX.
- Border OffsetY – Border OffsetY.
- Border Dilate – Border Dilate.
- Border Softness – Border Softness.
- Color – Color.
- Offset – Offset.
- Inner – Inner.
- Outer – Outer.
- Falloff – Falloff.
- Weight Normal – Weight Normal.
- Weight Bold – Weight Bold.
- Flags – Flags.
- Scale RatioA – Scale RatioA.
- Scale RatioB – Scale RatioB.
- Scale RatioC – Scale RatioC.
- Font Atlas – Font Atlas.
- Texture Width – Texture Width.
- Texture Height – Texture Height.
- Gradient Scale – Gradient Scale.
- Scale X – Scale X.
- Scale Y – Scale Y.
- Perspective Correction – Perspective Correction.
- Sharpness – Sharpness.
- Vertex OffsetX – Vertex OffsetX.
- Vertex OffsetY – Vertex OffsetY.
- Mask Coordinates – Mask Coordinates.
- Clip Rect – Clip Rect.
- Mask SoftnessX – Mask SoftnessX.
- Mask SoftnessY – Mask SoftnessY.
- Stencil Comparison – Stencil Comparison.
- Stencil ID – Stencil ID.
- Stencil Operation – Stencil Operation.
- Stencil Write Mask – Stencil Write Mask.
- Stencil Read Mask – Stencil Read Mask.
- Cull Mode – Cull Mode.
- Color Mask – Color Mask.
Use
Assign the shader from CG Framework/Text Mesh Pro/SDF to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.