Files: 3DText.shader
Path: "CGF/Shaders/Unlit"
Shader menu: "CG Framework/Unlit/Unlit 3D Text"
Description
Unity shader CG Framework/Unlit/Unlit 3D Text.
Reference

- Diffuse Map – Main texture.
- Alpha Cutoff – Alpha Cutoff value.
- Opacity – Opacity value.
- Always Visible – Reverse the opacity of the main texture.
- ZTest – ZTest.
- Enable Ambient Light – If enabled ambient light affect to the source mesh.
- Reflection – Manages reflection settings. See Common Features / Reflection.
- Specular Mask (RGB) – Specular texture.
- Shininess Level – Level of blur for the highlight and the reflection.
- Emission – Manages emission settings. See Common Features / Emission.
- Render Mode – Render Mode.
- SrcBlend – SrcBlend.
- DstBlend – DstBlend.
- ZWrite – ZWrite.
- Render Face – Determine which sides of mesh to render.
- Booth – Selects the Booth option.
- Back – Selects the Back option.
- Front – Selects the Front option.
- Blend Mode – Blend Mode.
Use
Assign the shader from CG Framework/Unlit/Unlit 3D Text to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.