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Unlit 3D Text

Files: 3DText.shader

Path: "CGF/Shaders/Unlit"

Shader menu: "CG Framework/Unlit/Unlit 3D Text"

Description

Unity shader CG Framework/Unlit/Unlit 3D Text.

Reference

  • Diffuse Map – Main texture.
  • Alpha Cutoff – Alpha Cutoff value.
  • Opacity – Opacity value.
  • Always Visible – Reverse the opacity of the main texture.
  • ZTest – ZTest.
  • Enable Ambient Light – If enabled ambient light affect to the source mesh.
  • Reflection – Manages reflection settings. See Common Features / Reflection.
  • Specular Mask (RGB) – Specular texture.
  • Shininess Level – Level of blur for the highlight and the reflection.
  • Emission – Manages emission settings. See Common Features / Emission.
  • Render Mode – Render Mode.
  • SrcBlend – SrcBlend.
  • DstBlend – DstBlend.
  • ZWrite – ZWrite.
  • Render Face – Determine which sides of mesh to render.
    • Booth – Selects the Booth option.
    • Back – Selects the Back option.
    • Front – Selects the Front option.
  • Blend Mode – Blend Mode.

Use

Assign the shader from CG Framework/Unlit/Unlit 3D Text to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.