Files: Projector.shader
Path: "CGF/Shaders/Unlit/VFX"
Shader menu: "CG Framework/Unlit/VFX/Projector"
Description
Unity shader CG Framework/Unlit/VFX/Projector.
Reference

- Projector – Projector properties.
- Cookie (RGB) – Projection texture. Only uses the RGB channels.
- Cookie Tiling – Scale of the UV of the texture of the projection.
- Cookie Offset – Offset of the UV of the texture of the projection.
- Cookie Color (RGB) – Color of the projection. Only uses the RGB channels.
- Cookie Level – Projection level intensity.
- Falloff Map (RGB) – Texture that determines the fading of the projection along its trajectory, it is a linear gradient texture. Only uses the RGB channels.
- Backface Culling – If enabled cull the projection on the backfaces of the mesh.
- Use Vertex Position – If enabled use the vertex position instead the vertex normal to cull the backfaces of the mesh.
- UV Scroll – UV Scroll properties. See Common Features / UV Scroll.
- Blend Type – Blend Type.
- Src Blend Factor – Src Blend Factor.
- Dst Blend Factor – Dst Blend Factor.
- Blend Operation – Blend Operation.
Use
Assign the shader from CG Framework/Unlit/VFX/Projector to a material.
Configure the grouped material properties listed in Reference from the Unity material inspector.