Files: CGFRotatoryObjectZWorldOffsetBehavior.cs
Path: "CGF/Systems/ObjectTransform"
Description
Behavior that allows the gameobject to rotate applying an offset based on the transform z axis.
Reference

- Angle Offset – Pending documentation.
- Angle Pixel Offset – Pending documentation.
Use
Add this component to the GameObject that should own the behavior.
Configure the inspector fields listed in Reference and assign the required scene or asset references before entering Play Mode.