Files: CGFSpriteAtlasManagerScriptable.cs
Path: "CGF/Systems/Sprites"
Description
Scriptable used to save the configuration of the sprite atlas and it's variants.
Reference

- Masters List – Internal value containing the masters entries used by this component.
- Sprite Atlas – Pending documentation.
- Variants List – Pending documentation.
- Max Target Height – Pending documentation.
- Max Target Width – Pending documentation.
- Name – Pending documentation.
- Platform – Pending documentation.
- Any – Selects the any option.
- Windows – Selects the windows option.
- Mac – Selects the mac option.
- Iphone – Selects the iphone option.
- Android – Selects the android option.
- Linux – Selects the linux option.
- WebGL – Selects the WebGL option.
- PS 4 – Selects the ps4 option.
- PS 5 – Selects the ps5 option.
- Xbox One – Selects the xbox one option.
- Switch – Selects the switch option.
- Scale – Pending documentation.
- Sprite Atlas – Pending documentation.
Use
Create or assign the ScriptableObject asset in the system that consumes this shared configuration.
Configure the asset fields listed in Reference before using it at runtime.