Files: CGFSpriteAtlasScriptable.cs
Path: "CGF/Systems/Sprites"
Description
Scriptable object template that stores to object for sprite atlase ( now obsolete ).
Reference

- Allow Rotation – Determines whether rotation is allowed.
- Filter Mode – Inspector setting used to configure filter Mode.
- Generate Mip Maps – Determines whether mipmaps are generated.
- Master – Internal value used to configure master.
- Max Target Heigh – Maximum target height of the sprite atlas.
- Max Target Width – Maximum target width of the sprite atlas.
- Padding – Padding value for the sprite atlas.
- S RGB – Determines whether sRGB color space is used.
- Tight Packing – Determines whether tight packing is enabled.
- Variants List – List of sprite atlas variants.
- Max Target Heigh – Maximum target height of the sprite atlas.
- Max Target Width – Maximum target width of the sprite atlas.
- Name – Name of the sprite atlas model.
- Scale – Scale factor of the sprite atlas.
- Variant – he sprite atlas variant.
Use
Create or assign the ScriptableObject asset in the system that consumes this shared configuration.
Configure the asset fields listed in Reference before using it at runtime.