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Effects Base

Files: CGFEffectsBase.cs

Path: "CGF/Systems/StatusEffects/Effects"

Description

Effects base.

Reference

  • Audio – Cached CGFAudioInstantiatorClass reference used by this component.
  • Duration – Duration in seconds for the timed operation.

Use

Add this component to the GameObject that should own the behavior.
Configure the inspector fields listed in Reference and assign the required scene or asset references before entering Play Mode.