Files: CGFFlowMapEditorTool.cs
Path: "CGF/Editor/Tools/FlowMapEditor"
Menu: "CGF/2D/Flow Map Editor"
Description
Flow Map Editor tool to create and edit flow maps for use in shaders.
Reference

- Default Preview Mesh – Default mesh used for previewing the flow map in 3D view.
- Preview Shader – Shader used for rendering the flow map preview.
- Visual Tree Asset – Visual tree asset defining the UI layout for the editor window.
Use
Open the tool from CGF/2D/Flow Map Editor in the Unity editor.
Use the controls listed in Reference to configure the window workflow.