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Flow Map Editor Tool

Files: CGFFlowMapEditorTool.cs

Path: "CGF/Editor/Tools/FlowMapEditor"

Menu: "CGF/2D/Flow Map Editor"

Description

Flow Map Editor tool to create and edit flow maps for use in shaders.

Reference

  • Default Preview Mesh – Default mesh used for previewing the flow map in 3D view.
  • Preview Shader – Shader used for rendering the flow map preview.
  • Visual Tree Asset – Visual tree asset defining the UI layout for the editor window.

Use

Open the tool from CGF/2D/Flow Map Editor in the Unity editor.
Use the controls listed in Reference to configure the window workflow.