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GUID Regenerator Tool

Files: CGFGUIDRegeneratorTool.cs

Path: "CGF/Editor/Tools"

Menu: "CGF/Objects/GUID Regenerator"

Description

Tool that allows to regenerating and replacing GUIDs for assets in a Unity project.

Reference

  • Regenerate
    • Recursive – Include assets inside every subfolder of the selected folders.
    • Replace Old References – Update serialized project references from each old GUID to its newly generated GUID.
    • Regenerate – Assign new GUIDs to the listed assets and optionally update references to their previous GUIDs.
  • Replace
    • Current GUID
    • Copy – Copies the regenerated GUID to the clipboard.
    • New GUID – GUID that will replace the selected asset's current GUID. It must be unique and contain 32 hexadecimal characters.
    • Replace – Replace the selected asset's current GUID with the validated 32-character GUID entered above.

Use

Open the tool from CGF/Objects/GUID Regenerator in the Unity editor.
Use the controls listed in Reference to configure the window workflow.