Files: CGFGUIDRegeneratorTool.cs
Path: "CGF/Editor/Tools"
Menu: "CGF/Objects/GUID Regenerator"
Description
Tool that allows to regenerating and replacing GUIDs for assets in a Unity project.
Reference

- Regenerate
- Recursive – Include assets inside every subfolder of the selected folders.
- Replace Old References – Update serialized project references from each old GUID to its newly generated GUID.
- Regenerate – Assign new GUIDs to the listed assets and optionally update references to their previous GUIDs.
- Replace
- Current GUID
- Copy – Copies the regenerated GUID to the clipboard.
- New GUID – GUID that will replace the selected asset's current GUID. It must be unique and contain 32 hexadecimal characters.
- Replace – Replace the selected asset's current GUID with the validated 32-character GUID entered above.
Use
Open the tool from CGF/Objects/GUID Regenerator in the Unity editor.
Use the controls listed in Reference to configure the window workflow.