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Sprite Atlas Manager Tool

Files: CGFSpriteAtlasManagerTool.cs

Path: "CGF/Editor/Tools/SpriteAtlasManager"

Menu: "CGF/2D /Sprite Atlas Manager"

Description

Sprite Atlas Manager tool, with this tool we can configure all the sprite atlas and variants that will be used in the project.

Reference

  • Add – Create a new master Sprite Atlas asset and add it to the manager.
  • Remove – Delete the selected master Sprite Atlas asset and its managed variants.
  • Add – Add an empty packable entry to the selected atlas.
  • Remove – Remove the selected sprite, texture or folder from this atlas.
  • Remove All – Remove every packed object from the selected atlas.
  • Packing
  • Texture
    • Filter ModeType – Texture filtering method assigned to every selected atlas.
  • Preview
    • Total Sprites
    • Total Folders
    • Pack Preview – Pack every selected atlas for the active build target.
  • Packing
  • Texture
    • Filter ModeType – Texture filtering method used when sprites sample the generated atlas.
  • Preview
    • Total Sprites
    • Total Folders
    • Pack Preview – Pack the selected atlas for the active build target and refresh its visual preview.
  • Add – Create a new variant of the selected master Sprite Atlas.
  • Clone – Create independent copies of the selected atlas variants.
  • Remove – Delete the selected Sprite Atlas variant assets.
  • Filter by name – Show only variants whose name contains this text.
  • Set platform – Target platform assigned immediately to every selected variant.
  • Set Scale – Master-atlas scale factor to assign to every selected variant.
  • Apply Scale – Assign the entered scale factor to every selected atlas variant.
  • Apply – Save the edited master atlas and all of its variants, including packing, texture and packed-object settings.
  • Reference – Asset referenced by this sprite atlas entry.

Use

Open the tool from CGF/2D /Sprite Atlas Manager in the Unity editor.
Use the controls listed in Reference to configure the window workflow.