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Tween Animation Timeline Editor Tool

Files: CGFTweenAnimationTimelineEditorTool.cs

Path: "CGF/Editor/Tools/TweenAnimation"

Menu: "CGF/Animation/Tween Animation Timeline"

Description

Editor window that provides timeline authoring and scene preview for CGF tween animation clips.

Reference

  • No clips – The current source does not provide any Tween Animation Clips that can be edited.
  • Samples – Number of animation frames represented by one second.
  • Properties
    • Events
    • M – Mute every animated property in this group.
    • S – Solo every animated property in this group.
    • – Apply the edited full binding path to this animated property.
    • × – Discard the binding path edit and keep the current property binding.
    • M – Mute this animated property.
    • S – Solo this animated property.
    • M – Mute this animated property channel.
    • S – Solo this animated property channel.
    • Select a numeric property track to display its curves.
    • This property is discrete and is edited in Dopesheet view.
  • Name – Display name of the property group.
  • Highlight – Color used to identify this property group in the hierarchy and timeline.
  • Group – Existing property group to assign to the selected tracks, or an option to create a new group or leave them ungrouped.
  • Name – Display name of the new property group.
  • Highlight – Color used to identify the new property group in the hierarchy and timeline.
  • Highlight – Current highlight color of the selected property group.
  • Cancel – Close this popup without changing group assignments or appearance.
  • Apply – Apply the selected group assignment, name and highlight color to the affected animation properties.
  • Preview – Evaluate the displayed clip on the selected scene animator.
  • Copy – Copy the selected keys so they can be pasted at another time or track.
  • Duplicate – Create copies of the selected keys while preserving their relative time offsets.
  • Delete – Delete every selected key from its animation track.
  • Delete – Delete the selected animation event from this clip.
  • Name – Animation event name sent to listeners when the playhead reaches this event.
  • Time – Time, in seconds, at which this animation event is invoked.
  • Time – Time, in seconds, of this key on the clip timeline.
  • Ease – Easing function used to shape interpolation from this key to the next key.
  • Ease Preset – Choose a commonly used easing function and apply it to the selected key segment.
  • Custom Ease – Custom curve that maps normalized segment time to interpolation progress.
  • Move Time – Time offset, in seconds, added to every selected key while preserving their spacing.
  • Apply – Move every selected key by the time offset entered on the left.
  • Ease – Easing function applied to every selected tween segment.
  • Ease Preset – Choose a commonly used easing function and apply it to every selected tween segment.
  • Value – Float value written to the animated property at this key.
  • Value – Double value written to the animated property at this key.
  • Value – Integer value written to the animated property at this key.
  • Value – Long integer value written to the animated property at this key.
  • Value – Boolean value written to the animated property at this key.
  • Value – Vector2 value written to the animated property at this key.
  • Value – Vector3 value written to the animated property at this key.
  • Value – Vector4 value written to the animated property at this key.
  • Value – Euler rotation written to the animated property at this key.
  • Value – Color value written to the animated property at this key.
  • Value – Rectangle value written to the animated property at this key.
  • Value – String value written to the animated property at this key.
  • Value – Enumeration value written to the animated property at this key.
  • Value – Stored integer value used when the bound enumeration type cannot be resolved.
  • + – Add an animated property.
  • – Apply the edited display name to this property group.
  • × – Discard the group name edit and keep the current display name.

Use

Open the tool from CGF/Animation/Tween Animation Timeline in the Unity editor.
Use the controls listed in Reference to configure the window workflow.