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Required components

Description

Notice what components are required and allows them to be added easily.

Reference

  • Add Components – Add the required components that are not present in the current gameobject.

Use

Two ways to use it:

CGFEditorUtilitiesClass.BuildRequiredComponents(params Type[] components);
CGFEditorUtilitiesClass.BuildRequiredComponents(typeof(BoxCollider), typeof(Rigidbody));