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Reflection

Description

Reflective surface.

Reference

  • Reflection – Reflective surface.
  • Reflection Color – Color of the reflective surface. Only uses the RGB channels.
  • Reflection Custom – If enabled the shader uses a custom reflections source.
    • Reflection Texture – Custom texture for the reflective surface.
    • Reflection Cubemap – Custom cubemap for the reflective surface.
  • Reflection Camera Fading – Reflection level by camera distance.Normal – Normal mapping.
    • Normal Map – Normal map. Only uses the RGB channels.
    • Normal Level – Scale of the normal map.